If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. Advertisement Coins. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. This attack causes balls of molten magma to launch forth from. If a projectile is unable to perform a behavior in its sequence, it will attempt. If Point Blank is allocated, it is a roughly 1. Nimis. now that is a big difference! surely worth considering the swap for single target. Fires a returning projectile that can be caught. The distance you aimed at initially will determine how far back the projectile returns. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. . PoE Nimis: what it is. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. Log In Create Account Contact Support. Requires Level 1. As for the returning projectiles, we will have to test it in 3. In order to also make thorn arrows return, at least 55% total projectile speed is required. -200 to 200 to Maximum Life. 23) Fork: So hard to tell if it's worth it. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Supported skills now have 20% less projectile speed at gem level 1 (from 30%), up to 30% less at gem level 20 (from 49%). Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby Enemy. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". Lightning Arrow - Your primary skill, shoots projectiles that deal elemental damage. Lightning Strike is the primary source of damage for this build. Attack, Projectile, Chaos, Duration. net Kraxizz. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. As for the returning projectiles, we will have to test it in 3. EDIT: I guess this might also be "if a projectile hits final target and has a chain but cannot chain, it will check for return". Not worth a gem slot. Returning projectiles can hit the same enemy a second time, yes. Adjustments made for more self-comfy. 5% increased Projectile Speed This is a Support Gem. Basically, when your projectiles hit a wall, they return. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. Whereas in an open area like Sirus arena, the projectile returns in a short time. 1Skill functions and interactions. Based on the description, it does support both spell and attack skill. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. yobobly •. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Kokleekio • 2 mo. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. Returning is a behaviour a projectile can have to continue travelling after a hit, like pierce, fork and chain. . Can Store 1 Use. 1. You can test this quite easily on an area that has 2 bosses by having lmp. 20. 00 seconds. Venom Gyre is a claw/dagger attack skill that throws a projectile that deals chaos damage with a chance to poison. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach. Server: PC, Xbox One, PS4. The more mobs or more hits, the more projectiles ramp up on the screen. Returning projectiles can hit twice, once on the way out and back. Projectile Speed: 420 Launches unpredictable sparks that move randomly until they hit an enemy or expire. Secondly the projectile from "Cobra Lash" doesn't last forever and can expire before it can return to you, Projectile Speed can help with this. Chaos Orbs. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. These projectiles return to you when caught and can be launched with Whirling Blades. These gems have been designed to take existing categories of skills and provide entirely new ways to play them, for example making your Warcries deal damage, having your projectiles return to. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Also Read: A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Divergent lightning trap pretty much doubles your damage with the returning projectiles. You can also check our other Path of Exile builds: Odealo's Crafty Guides - Full List 1. Returning Projectiles deal 75 % less Damage with Hits and Ailments 40 % chance to keep each caught Projectile fired with Whirling Blades Base duration is 12 seconds Returning Projectiles Pierce all Targets Projectiles Return to you from final target (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Forget it, even if the quality (20% projectile speed) is interesting. ) and we can guarantee all the split. If you don’t have the first three and when your projectile hits an enemy it will return to you. 4. Soulrend Chaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0. Returning Projectiles Support is a support gem which causes projectiles to re. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Bandits: KIlling all three Bandits for two Passive Skill Points is the best option, but you can also Help Alira for more Mana Regen, Crit Multiplier, and Elemental ResistancesWith pinpoint and no intensity, you gain 3 projectiles and lose 16% of damage, for a total of roughly 1,697 damage per cast. Server: PC, Xbox, PS. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. (2–75) to (3–113) Added Fire Damage. PoE Projectiles 3. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. Cobra Lash Deadeye Midgame Build Guide Path of Exile 3. 5% increased Projectile Speed This is a Support Gem. Shattering especially, since all the projectiles AOE can shotgun so with good. Fires an arc of knives in front of the caster which deals physical damage. I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost damage, then a projectile will be expelled from the boss outwards, I know normally those projectiles don't damage the target, that's how I remember that to work, but then, when said projectiles return to me, let's say 3 projectiles return to me, are those going. Anomalous Greater Multiple Projectiles (+10%) Divergent Greater Volley (+20%) Returning Projectiles (+10%) 50 Dexterity sacrificed for 40% projectile speeds on Tattoos! Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. He's using Ice Spear. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Deals (1-104) to (28-1983) Lightning Damage. Cremation. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of the skill. Attack Damage: 125–165% of base. Returning projectiles pierce all targets. The projectiles will return if they hit a target and do not pierce/fork/chain. Will sub-projectiles created by split/fork/chain count towards this? F. The projectiles will return if they hit a target and do not pierce/fork/chain from them. Use our Ranger Leveling Guide for PoE - Classic Bow version. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Return location Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Attack Speed: 120% of base. Most of the blades projectiles just dissappears instead of returning. 77 = ~1. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. Tag: Support, Projectile. Effectiveness of Added Damage: 30–40%. Return Projectile Support Creates A New Potential League Starter | PoE 3. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. Effectiveness of Added Damage: 240%. Cost & Reservation Multiplier: 150%. Attack, AoE, Projectile, Lightning, Vaal, Bow. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Arrows fired from the first firing points always Pierce. Projectiles from Supported Skills Pierce all Targets while Returning. Manni is a Path of Exile veteran who has been playing and streaming the game for many years with thousands of. Returning Projectiles Support is not applying the "Projectiles from Supported Skills deal (70-61)% less Damage while Returning" line to poison damage. 5% increased Projectile Damage This is a Support Gem. Any projectiles that pierce cannot fork, so Fork cannot support skills like Freezing Pulse and. POE. Splitting Steel. Most sources of Returning were Final-Target-Returning. The Fireball projectiles trigger and randomly fly outwards. Channel to infuse an arrow with chaos, gaining stages while it is held. Vengeant Cascade Splitting Steel Champion - Mid-range PoB with 18-19m dps. Once it's hit one target, a regular projectile cannot hit the same target again. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. Tag: Support, Projectile Supported Skills have (50-69)% increased Projectile Speed. 0. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you The total distance for projectiles is 150 units. Category: ring. Path of Exile Wiki editing functions. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. It will then fire projectiles out in all directions from that point, which will travel for a short time. Build Request. Effectiveness of Added Damage: (100-120)% Requires Level 28 Fires a piercing shot that travels until it reaches the targeted location. It does not grant a bonus to your. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. With an aim of doubling the projectile speed . 1) Anomalous Returning Proj. 3/8. ago. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. the difference between the total dps increase from. Unless they hit enemies. Ice spear hits the enemy with its first form. 98 seconds, 40. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Infuses your melee weapon with molten energies to attack with physical and fire damage. Returning Projectiles Support Support, Projectile. Vengeant Cascade would allow me to skip 3 (potentially 4 depending on my pathing) points required for Piercing Shots on my Scourge Arrow builds (played both poison and ele stacking) while possibly allowing me to attain a slightly faster. ; Fast Mapping ; Smooth Gameplay : No need to position or target directly as Unseen Strike handles this for us ; Easily hit Max CF stacks on enemies: multiple. 2. Currently spectral shield throws shield will not return after its final chain. Odealo is one of the biggest Path of Exile marketplaces. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. Cast Time: 0. Patch note: Simplified projectile returning. Projectiles cannot chain back to a target it has already hit. time to kill with EDWA was 8. Return: By default with for example Returning Projectiles only primary arrow will return. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. Anomalous Returning Projectiles Support 22%. poe. Cost & Reservation Multiplier: 150%. In most cases, yes. Tag: Support, Projectile. This is a Support Gem. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. Nimis changes for 3. 2. First to all, it's an attack not a "SPELL", and the projectiles do both damage physical and cold, "melee" damage and melee damage bonus not apply to projectiles, so how this is a mix melee and projectiles you have to be very careful with the gems, because "melee physical damage" gonna give you a lot damage at initial hit, but doesn't count for. ) and we can guarantee all the split. This time it’s my league start in POE 3. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Anomalous Faster Projectiles Support. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. 5% increased Projectile Speed This is a Support Gem. Fun and easy gameplay ; spending 290 life after the initial Corrupting Fever skill cast resets the skill duration so simply run and cast vulnerability / reap as required. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. The actual mechanic here on the notable says that the projectiles returned to you. 00% Requires Level 8 Launches a fiery projectile high into the air, to drop on a target and deal area damage. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. 3. Well, id does not deal damage for the same reason the returning projectile from the annointable node can't damage too, in POE one projectile can only damage a target once, when the proj chain or fork, it's the sameSimplified projectile returning. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Stay sane, Exile! Path of Exile 3. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. Requires an Axe, Mace, Sceptre, Staff or Unarmed. ) (Returning Projectiles is a new support gem in 3. Skills gems that create projectiles usually have the Projectile or Bow gem tag. View Staff Posts Post Reply. It probably. -----Stream and social media-----Streaming daily at 11:00 am U. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. Hitting an obstacle, hitting an enemy with no remaining projectile behaviours, or reaching the maximum projectile distance will cause the projectile to return to the. Now it just returns to you for a distance that depends on proj speed. Release to fire it, leaving spore pods in its wake. Now all effects that cause projectiles to return do so in any case that they can. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Ice Spear is a cold spell that fires projectiles in sequence. The projectiles end their travel, exploding on top of you. Fury Valve absolutely should not be used in any other scenario. Posted by. You probably didn't notice but none of the new supports have their values listed in the patch notes. Forking Salvo. We have several high profile Path of Exile players that rather publish under a general name as PoEVault than use their own name. For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. Frostbolt. It can be used with any Melee Weapon, which makes it very. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. Now all effects that cause projectiles to return do so in any case that they can. Supports projectile skills. Each projectile can hit the same enemy. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. Quote this Post. Starting out with Path of Exile can be quite stressful, given the vast number of builds available in the game. 2Gem level progression. Requires Level 4. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. In most cases, yes. Projectiles from Supported Skills Pierce all Targets while Returning. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. 22 In this video I go over a potential use for the new Return Projectile Support that is. In this expansion, you will visit the Karui afterlife and defeat ten tribes in a series of. A physical based projectile spell that launches several projectiles in an arc in front of the caster. Versatility: The use of the returning projectile support. Below are all the new and changed gems in Path of Exile: The Forbidden Sanctum. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. Leaves 50 % fewer Lingering Blades in the ground if. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Nimis Topaz Ring Icon Description Nimis is a unique Topaz Ring. Shrapnel Ballista. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. Both can be used with any projectile skill. Forum Index » Gameplay Help and Discussion » View Thread. 21, there are some great starter builds that are easy to pick up and powerful to play. Requires Level 38. 3. Now has a 160% Cost and Reservation Multiplier (previously 150%). 40% reduced Area of Effect for Attacks to 40% increased Area of Effect for Attacks. This time it’s my league start in POE 3. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. I'm curious if Holy Flame Totem will work with Flame Wall. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Corrupting Fever Champion is a top-tier map blasting build in POE 3. 5-link without the damage nerfs. 00%. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. Vengence Cascade with Spectral Shield Throw Bugged. ago. Fires 4 additional Projectiles. 4. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . Still looks awesome though. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. PoE Projectiles 3. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Last bumped on Jun 1, 2022, 10:33:25 AM. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. It's basically a 39% more damage support if you manage to hit with the returning projectile. Attack Damage: 38–44% of base. Supports projectile skills. Only one projectile behaviour can be applied each time a projectile hits a target. When you "reload" with Call of Steel, the impales come back to you, replenishing all shards and dealing reflected damage to mobs. This thread has been automatically archived. Cast Time: 1. 487 or about 4. 60 sec Critical Strike Chance. Venom Gyre. Anomalous Returning Projectiles Support. Projectiles from Supported Skills Return to you. Requires Level 48. Numbers will look weaker than the build realistically performs. Projectiles from Supported Skills Pierce all Targets while Returning. Requires Level 38. You can probably do dex or int stacking. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. Supports projectile skills. Frostbolt interacts with Ice Nova and Vortex, allowing those spells to be cast on Frostbolt projectiles instead of the player. Cost & Reservation Multiplier: 150%. Finally we can take advantage of Projectile Speed sources to increase thie hits of our unseen strike skill. Using Nimis free up socket slot and its effectively 7. Thanks to this, I think it's the best single trap. 46 so about 5. That's because they are not final yet. 19 must be Divergent lightning trap, which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to hit at least one returning projectile. ago. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. The most interesting of which being Returning Projectile Support, which allows all Projectiles to. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Vaal Venom Gyre can be obtained by vaaling the gem. But for a lot of abilities,. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. 5% “MORE damage. Use Venom Gyre to clear maps and deal with bosses, with Fork Support you will always create tons of. Path of Exile Wiki editing functions. It does not grant a bonus to your. 16% reduced Attack Speed to 16% increased Attack Speed. First thing: Sniper's Mark makes projectiles split at a random angle. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. Simplified projectile returning. Darkscorn 3. Tornado Shot is the same as before. 1% increased Projectile Speed Place into an item socket of the right colour to gain this skill. Last bumped on Apr 9, 2023, 1:23:36 AM. Supported Spells gain Intensity when you Cast them. Tag: Support, Projectile. 5% increased Projectile Damage This is a Support Gem. Infuses your melee weapon with molten energies to attack with physical and fire damage. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. You will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. Adds (10–16) to (45–60) Physical Damage. Soulrend. Chain and Shotgunning for Single Target (Icicle Mine) Basically I want to figure out how/if single target on projectile skills can actually be influenced by having more projectiles and getting them to hit the same target per cast. Then once your Awakened Vicious Projectiles gets to level 5 (it's currently 2), you will have 28+ million DPS. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. (8–12) % increased Attack Speed. Vengeant Cascade - 15% Increased Projectile Speed. It costs 2 Golden + 1 Amber Oil. This can massively increase damage, though being an alternate quality, it is harder to. Divergent Returning Projectiles Support is a new Dexterity Support Gem. if you have space to run it, you probably should. It causes projectiles to return and pierce all targets while returning. Requires Level 28. 5m dps. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. Attack Projectiles Return to you from final Target. Jul 27, 2011 - Sept 30, 2018. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. They can hit twice and apply 2 poisons. telehax • 9 yr. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Attack, Projectile, Chaos, Duration. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. This thread has been automatically archived. Of the 5 projectiles, only one hit can happen. This build uses i. Buy. Returning Projectiles Pierce all Targets. This means that if you had pierce, fork, and chain supporting the. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Simplified projectile returning. . From Lightning Arrow to Hexblast Mines, players have a plethora of options to choose from based on their preferred playstyle and goals. Or the other way around, you'll deal 50% less dmg overall. That's what I get for thinking about this at 4am. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Far Shot could start at -50%, -30%, or it could be 0. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. Now all effects that cause projectiles. 15. ago. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. Deadeye with +2 projectiles and chain is probably a good option. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. +(20-30)% to Lightning Resistance +(30-50) to Dexterity. Now all effects that cause projectiles to return do so in any case that they can. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. 2) Double Curse Setup - With a +1 Curse Carnage Heart, Leap Slam + Hextouch +.